WWE Defining Moments Action Figures Toy Review

The Basics:

  • Ages 4+

Geek Skills:

  • Imagination

Learning Curve:

  • Child – Easy
  • Adult – Easy

Theme & Narrative:

  • Professional Wrestling from the early 90’s

Endorsements:

  • Father Geek approved!
  • Child Geek rejected!

Overview

If you’re a male, and you are of my generation, then you have been there before. For 2 and a half years I was a devoted fan of professional wrestling (WWF).  At age 13, I swore it was all real. At age 14, I knew it wasn’t but harbored a deep hope that maybe it was.  At age 15, I no longer cared because the primary focus was shifted to watching “The Lovely Elizabeth” appear in her very good looking attire as the manager of the steroid injected actors while they did all the necessary chest beating and other manly posturing.

For me, this time period was the year 1989 to early 1991, which happens to  be precisely when the Ultimate Warrior rose to power, was defeated by Sergeant Slaughter, and then forced Randy “The Macho Man” Savage into a retirement at WrestleMania VII.   So with that background, it was perfectly fitting that I was sent Randy Savage and the Ultimate Warrior action figures to review.

The Tests

This review is obviously not a board game, and so did not fit into our usual format.  With that in mind, I decided to devise a series of tests to see how they held up to my standards. Primary focus is on Authentic Likeness, Function, Durability, and Fun.

Authentic Likeness:
I will start out by stating that, by golly, they sure nailed it on the visual detail here.  The likeness of both The Ultimate Warrior, and The Macho Man were unmistakable.   The face paint for the Ultimate Warrior was spot on, and the costuming was exactly as I remember it.  It would have been real annoying if the hair was not right on The Ultimate Warrior, or if Randy didn’t have his hat.   This exceeded my expectations, and is perhaps the single most important thing for a company manufacturing “nostalgia”.

Verdict: Thumb’s Up

Functionality:
I was pleasantly surprised to see that these figures had more rotatable joints than a barbie doll (not that I would know), and the rotations happen at all the right places.  They can puff out their chests, they can move their arms and legs in all the ways they should, and can even flex and point their feet through an ankle joint.   More importantly, the tension on these joints is not so much to require a vice grip, but not so loose that they do not hold form.

Why is this important, you ask?  A wrestling figure that cannot hold its wrestling pose might as well just be a Ken doll. This test was not a clean sweep though. Randy’s z-axis hip rotation was very firm and hard to manipulate (this is what your hip would do if you were to stand straight ahead and then turn your right foot 90 degrees, pointing perpendicular to the right), and due to the hair mold on the Ultimate Warrior, it was hard to move his neck.

I forgive these minor things however, as it passed the acid test where I was able to perform a variety of poses and have the figures actually hold their upright balance to remain standing without a prop.

Verdict: Thumb’s Up

Durability:
I would like to say here that I dragged them across the driveway, dropped them from 30 feet, put them through the dryer, and smacked them with a hammer since that is what all red-blooded boys will inevitably do.  However, I could not bring myself to actually do this.   Instead, this test is more covered by subjective inspection.   The plastic is very solid and well constructed, and the joints look like they would withstand a “Black Cat” firework.   The costumes are, for the most part, going to hold up short of the streamers hanging from “The Macho Man’s” sleeves.  While authentic, these would get ripped off by my 3 year old before he could even eat the hat.

Verdict: Thumb’s Up

Fun Factor:
Ahh, the all important X-factor that has no solid criteria.  What is it that kids find fun?   Well — for my boys, the WWE action figures are not it.  Try as I might over successive nights, I could not even garner so much as a fleeting interest from my two boys. Perhaps I should not be surprised as the age of action figures has passed, and my 4 year old could care less about who “The Ultimate Warrior” was.   Sadly, this is where the toys failed in my household as kids today learn how to operate entertainment systems to get to Netflix streaming at the age of 2, and battery operated whatever’s will always win out.

Verdict: Thumb’s Down

Final Word

While the production quality for these action figures cannot be argued, I am hard-pressed to call it a “kids toy”.   I think having action figures from the early 90’s scratches every itch for a Dad from my generation, but I do not think these will always find a place in the hearts of our children.  Certainly, many kids absorb our enthusiasm like a sponge, and I am not discounting wonderful moments of transferred joy to our kids (like the ending of “Toy Story 3”), but I wil leave it to the reader to determine if they, or their kids, will truly enjoy these action figures.

WWF will always have a place in my heart, and seeing these WWE action figures brings warm feelings into my fast-paced life, which we all lead. These figures are destined for a place in my office, where I worked out a pose with the Ultimate Warrior military pressing Randy as he begins his signature move, “The Ultimate Smash” — cuz you know, that’s just awesome.

These toys were given to Father Geek as a review copy. Father Geek was not paid, bribed, wined, dined, or threatened in vain hopes of influencing this review. Such is the statuesque and legendary integrity of Father Geek.

About Brian

Euro Board Game Aficionado, and Father of Two, Brian played many family board games while growing up, but launched a foray into real geek gaming in 4th grade with his exposure to Risk, and then many sessions of Axis & Allies. Gaming in all forms has always been woven into his life with different phases including: video games starting with the Atari 2600, role playing Marvel Super Heroes, launching massive Battletech scenarios, blowing his small amount of bank on Magic: The Gathering, and then finally strategy board games. Settlers of Catan (1997) was his first introduction to the Euro-style game, and he has since been forever hooked. He embarked on a new stage of life in late 2006 with the birth of his first of two boys, and now cherishes the opportunity to learn the game of parenting. His desire is to raise two respectable men who still want to play a game with daddy even when they are father geeks themselves. Brian goes by the handle Vree on Board Game Geek.
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