SKUNK’D Game Review (prepublished version)

Please Note: This review of the demo/prototype game might change slightly based on the success of the Kickstarter campaign. The game is being reviewed on the components and the rules provided with the understanding that “what you see is not what you might get” when the game is published. If you like what you read and want to learn more, we encourage you to visit the game’s web page or visit the Kickstarter campaign.

This review has been updated to reflect the game in its current state with additional game components and updated rules. The original review was published in October of 2023. 


The Basics:

  • For 1 or more players
  • For ages 8 and up
  • Variable gameplay length

Geek Skills:

  • Counting & Math
  • Logical & Critical Decision Making
  • Risk vs. Reward

Learning Curve:

  • Child – Easy
  • Adult – Easy

Theme & Narrative:

  • Roll the dice and take a chance to score big or end up being a smelly loser

Endorsements:

  • Gamer Geek rejected!
  • Parent Geek approved!
  • Child Geek approved!

Overview

Every family has a “family game.” One that they either created themselves from scratch or taken from another game. Either way, the results are something familiar enough to easily allow anyone to learn how to play and unique enough to be a particular part of a family’s collective memory. This game does just that by taking a tried and true game many have played and adding a personal touch passed down through generations. And like all loved things, they only become more significant and grow when shared with others.

SKUNK’D, designed by Hooked on Johson Games and to be published by SKUNK’D Games, will reportedly be comprised of six custom six-sided dice, one quick reference card, ten Rules cards, a rule book, and one satin bag to carry everything in. As this is a prepublished game, I cannot comment on the game’s component quality. The provided dice are excellent and represent, as near as possible, the final dice to be released in the game.

The game provided to us is considered the “pocket version,” which can fit in your back pocket once you put all of the game components into the bag. A deluxe version is also being designed, including a rolling tray, scoring sheets, and even a “skunk” hat.  It’s also worth noting that the “pocket edition” does not come with a scoring sheet, although examples of said sheet are included with the game rules. Don’t worry; the score sheets, which will be available to download and print, are easy to duplicate. There is even some discussion within the Johnson Family compound that a digital version of the game will be produced based on the success of the Kickstarter campaign.

Setting Up the Game, Standard Play, and Winning

SKUNK’D is exceptionally easy to set up and, consequently, to get to the table. You only need six dice, a scoring pad, something to write with, and time to enjoy the game. Everyone should sit around a table, but any flat surface should do.

Once everyone is gathered to play, everyone takes a turn rolling all six dice. The player with the most skunks decides what rules to play with. This is best represented by the ten provided Rules cards. On each card is a new set of rules that change the basic game (which we will summarize briefly). The Rules cards are, of course, optional but should not be overlooked too hastily. While it’s true that the basic game comes with a surprisingly large number of ways to score, each Rule card adds its unique touch to make the game a truly unique experience.

The basic game, without the Rule cards in play, requires each player in turn order to roll all six dice, adding up the values until – after possibly several rolls – the player has a total of 500 or more points. All points counted and earned before reaching the minimum of 500 points are placed in the player’s “Den.” After breaking the minimum, in subsequent turns, players can put any number of points on the board.

The player scores points based on the results. A “Skunk” (or the “one” value in this case) gives the player 100 points. Three-of-a-kind will give the player anywhere from 200 to 1,000 points (depending on the number rolled). Players can also roll four-of-a-kind and five-of-a-kind for additional points. There are, in fact, several different roles and combinations the players can use, which are all described in the game rule book and summarized on the reference card.

Regardless of what is rolled, a player must score, at minimum, 500 points to “get on the board,” which is a fancy way of saying “to start counting points.” The complexity here comes from always needing to take one of the dice per roll and placing it off to the side in the player’s “Den.” Once all the dice are in the player’s Den, they take them and keep rolling.

A player’s turn ends one of two different ways. Either by volunteering to stop their turn and record their points (having made the minimum of 500 points), or they cannot score any points in their current roll. Failure to roll a scoring grouping of dice means the player has “SKUNK’D” and their turn ends with no points scored.

After a person skunks themselves or ends their turn to record points, the dice are passed to the next player. This new player now tries to make as many points as possible using the rules mentioned earlier. And around and around you go.

The end game is triggered when one player has scored 10,000 points (or whatever the needed number of points to win, as determined by the group before play). At this point, everyone continues to play, but they must consistently beat the current highest score on their turn. Failure to do so means they are out of the game. Turns continue until there is only one player left who is declared the winner.

Stinking It Up Solo-Style

If you don’t have any friends around to play, SKUNK’D has you covered. Going solo is no walk in the park. The player has a certain number of “lives” and must consistently meet and beat 1000 points to get on the board. Failure to score reduces their lives by one. In total, the player has six lives. Or, if you like, you earn a letter each time you fail to score. The game ends once you spell “SKUNK’D” (six letters, six lives). Based on how many points you scored, you obtain specific titles that range from “Stinker” to “Sent-Sestional.”

To learn more about SKUNK’D, including updates on when the game will be fully released and rules, visit the game’s web page or the Kickstarter campaign.

Final Word

Note: The following includes comments from both our original players and our new players who had a chance to learn and play the game with the refined rules. We are keeping them both here, side by side, as the new rules serve the game well to tighten it up and make it easier to learn how to play, but the gameplay remains essentially the same. 

The Child Geeks enjoyed the game, finding it fast and easy to get excited about. Their biggest hurdle was the math, which almost always required a parent or older sibling to assist. We are talking big numbers that need to be added up, which can take some time. Calculators come in handy here, or a lot of scratch paper to record points and add them up longhand. When not crunching numbers, the Child Geeks shared their thoughts. One Child Geek said, “I like how fast the game is and how exciting each roll is. You have to be willing to push your luck, or you will get behind, but I don’t like it when I don’t score any points and get skunked.” Another Child Geek said, “The dice sometimes don’t like me, and I don’t like them most of the time, but when they do their job and score big points for me, I like them a lot. I like this game also.” One of our youngest Child Geeks reported, “The rolling dice are fun, and I like it when Mom helps me add them up so I don’t feel like I am slowing the game down.” And our oldest Child Geek was eager to share, “I liked it. I liked it at home, and I liked it at McDonald’s.” Man, I love how Child Geeks record their thoughts. When the last dice were rolled, the Child Geeks took a vote and found the game to be as sweet as a daisy.

All the Parent Geeks who played SKUNK’D always asked me after I explained the rules, “So, this is Farkle?” We’ll talk about this in a moment, but because SKUNK’D is very similar to another trendy game all of our Parent Geeks have played, they had no problem jumping in and playing the game. One Parent Geek said, “Oh, man, I forgot how much fun this game is. I played it as a kid and at college. I think a little into my late 20’s, too. It’s a great game to get to the table and play anywhere.” Another Parent Geek said, “Oh, sure, I remember this game. I played it as a kid and played a similar game during the summer when we went camping as a family. It’s easy to learn and fun to play. It also challenges players to do math and be social. Two skills I am always looking to strengthen in my children.” One of the new Parent Geeks who tried the game was impressed with how much thought went into the different ways to play the game, finding it “wholly incredible that so much can be done with so little.” And yet another Parent Geek reported, “There are just so many ways to score points. I am somewhat lost but always know that each roll of the dice will get me something to think about.” When the last skunk was chased away, the Parent Geeks looked about, took a vote, and all agreed that SKUNK’D was a good time.

The Gamer Geeks were not enamored. Since SKUNK’D was so close to previous games they played, they immediately gave it a pass. It was only after I insisted they play the game a few times or I wouldn’t give them any of my beloved seven-layer dip to eat they relented to play. Their comments on the game were not as tasty as my dip, as you can imagine. One Gamer Geek said, “I think the background of the game’s origins is sweet, and I understand this being a family favorite. But it certainly isn’t mine, and I don’t much care for games that are obvious other games with a few personal touches.” At this point, I couldn’t tell if the Gamer Geek was commenting on the game or my seven-layer dip recipe that I did not copy from the internet (shifty-eye, shifty-eye). Another Gamer Geek said, “It’s a standard and very old-school push-your-luck dice game. It’s roll and then roll again or don’t over and over and over. Games that are luck-based and then choosing based on how much courage you have, or lack of intelligence isn’t my bag.” The new addition of Rule cards gave the Gamer Geeks a “pick and choose” approach to what rules were to be used, which they found refreshing, but were not persuaded to suggest that the game was meant for their crowd. When the final vote came in, none of the Gamer Geeks approved SKUNK’D.

All but my youngest players called this game out right from the start, remarking how similar it was to the published game Farkle. The number of similarities in the game is too many to count. However, SKUNK’D diverges and creates its own space with its many different ways of scoring and other ways to play. For some, that will be more than enough to purchase SKUNK’D for their gaming pleasure.

To be fair to SKUNK’D and the family looking to publish it, there are many Farkle derivatives, including Zombie Farkle and Dragon Farkle. The original push-your-luck game that became Farkle has existed since the 1930s (source). There is nothing wrong about taking a tried and true game and making it into a family classic. Hell, we do that all the time with Monopoly. I challenge readers to prove they have played Monopoly using the standard rules. Every family has its take, and SKUNK’D is a brilliant example. Per the family who created and want to bring this game to your family table, it has been played, refined, and argued over for 35 years and counting.

For my part, I enjoyed the game the first time we reviewed it with family and friends and the second time around. I fully understand and respect where the Gamer Geeks are coming from, but it always comes down to one question: Am I having fun? And fun I had. Playing SKUNK’D reminded me of my younger years with my brothers and later with girlfriends and friends in college, followed by my children when they were very young. But I had not played a game like SKUNK’D in many years, and the return to this simplistic approach to engaging a game and those who played it pleased me.

For you, it might be the same, or, per the game’s play and description, it might be too close to another fond game in your memory or collection to even warrant a second look. Regardless, SKUNK’D delivered fun to a significant number of our groups. Perhaps you will be one of the lucky ones, as well, to sit down and enjoy this game with family and friends. SKUNK’D indeed doesn’t stink.

This is a paid-for review of the game’s final prototype, we assume. Although our time and focus were financially compensated, our words are ours. We’d need at least 10 million dollars before saying what others wanted. Such is Father Geek’s statuesque and legendary integrity, which cannot be bought except by those who own their private islands and small countries.

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About Cyrus

Editor in Chief, Owner/Operator, Board Game Fanatic, Father of Three, and Nice Guy, Cyrus has always enjoyed board, card, miniature, role playing, and video games, but didn't get back into the hobby seriously until early 2000. Once he did, however, he was hooked. He now plays board games with anyone and everyone he can, but enjoys playing with his children the most. Video games continue to be of real interest, but not as much as dice and little miniatures. As he carefully navigates the ins and outs of parenting, he does his very best to bestow what wisdom he has and help nurture his children's young minds. It is his hope and ambition to raise three strong, honorable men who will one day go on to do great things and buy their Mom and Dad a lobster dinner. Cyrus goes by the handle fathergeek on Board Game Geek. You can also check him out on CyrusKirby.com. Yes, he has a URL that is his name. His ego knows no bounds, apparently....

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