A Story of Game Design From A Game Designer
Being a game designer is very much like being an architect and an artist at the same time. Game designers must split their focus between form and function to achieve a final product that is both pleasing to the eye and fun to play. Doug Arduini, the designer of the trivia game, Non-Trival Quest, recently sent us a brief summary of how his game came to life and went from a simple idea to a fully realized self-published product. Continue reading