Go Cuckoo! Game Review

The Basics:

  • For ages 4 and up
  • For 2 to 5 players
  • Approximately 15 minutes to complete

Geek Skills:

  • Counting & Math
  • Logical & Critical Decision-Making
  • Hand/Eye Coordination & Dexterity
  • Color Matching
  • Strategy & Tactics
  • Risk vs. Reward
  • Visuospatial Skills

Learning Curve:

  • Child – Easy
  • Adult – Easy

Theme & Narrative:

  • Help build a nest for one crazy bird


  • Gamer Geek approved!
  • Parent Geek approved!
  • Child Geek approved!


The cuckoo bird is a marvel of evolution. It is, by all accounts, dumber than a box of rocks, clumsy, and prone to accidents to the extreme. This species of bird should have long since disappeared from the face of Earth, but it continues to thrive for reasons that no scientist can explain. In this game, you’ll be helping this awkward bird build one very unsafe nest.

Go Cuckoo!, designed by Josep M. Allué, Víktor Bautista i Roca and published by HABA games, is comprised of 1 Kiki Cuckoo figure, 70 wooden sticks, and 20 Cuckoo eggs. The game is contained in a can which also acts as the “nesting site” of the cuckoo during the game, making it an integral part of the gameplay. Like all the HABA games I have seen, the components are very high quality.

Nest Spotting

To setup the game, first place the lower half of the game can in the middle of the playing area. This is the “nesting site” of the cuckoo bird.

Second, take all the sticks into one hand and place them in the nesting site can, releasing them so they remain in the can, but spread themselves out.

Third, distribute the Cuckoo eggs so each player has the same number of eggs. Any leftover eggs are removed for the duration of the game.

Fourth, place the Kiki Cuckoo figure next to (not in) the nesting site can.

That’s it for game setup. Determine who will go first and begin.

Going Cuckoo

Go Cuckoo! is played in turns with no set number of turns per game. A player’s turn is comprised of sequential steps which are summarized here.

Step 1: Pull One Stick

The player pulls one stick out of the nesting site can without looking into the can itself

  • If the colors on the stick are different on both ends, go to step 2.
  • If the colors on the stick are the same on both ends, go to step 4

Step 2: Pull One Stick, Again

The player must now pull another stick from the nesting can, but the top color of the stick MUST match the bottom color of the previous stick pulled. For example, if the first stick pulled had a top color of RED and a bottom color of YELLOW, the player must pull a YELLOW top colored stick.

  • If the colors on the stick are different on both ends, go to step 3.
  • If the colors on the stick are the same on both ends, go to step 4

Step 3: Pull One More Stick

The player must again pull another stick from the nesting can. The top color of the stick MUST match the bottom color of the previous stick pulled. The below image shows a visual example of three sticks pulled by a player on their turn.

Step 4: Set the Stick (or Sticks)

The player now sets their pulled sticks (as few as one or as many as three) horizontally across the nesting site can. This creates a thatched-like pattern and provides a supporting base for the cuckoo eggs.

Step 5: Place an Egg

If the player was able to pull a stick with two matching colored ends before their third and final try, they can place one Cuckoo egg over the top of the nesting site can, using the horizontally placed sticks as a support. The goal here is to place the eggs so they do not fall into the can or out of the can.

Breaking Eggs and Mending Nests

Inevitably, one or more Cuckoo eggs will tumble out of the nest into the can or onto the table. If one or more eggs fall out of the nest, the current active player takes those eggs and adds them to their own supply. If one or more eggs fall into the can, the current active player must take 1 Cuckoo egg from the opponent who has the most eggs, adding it to their own supply.

It’s also very possible that sticks placed to create the horizontal portion of the nest will fall to the table. If this happens, the current active player must pick up the sticks, add them back to the nest, and their turn immediately ends.

Wings of Victory

The first player to place the Kiki Cuckoo figure in the nest WITHOUT upsetting the sticks or the eggs wins the game. A player can only place the Kiki Cuckoo figure when they are allowed to place an egg, but they have no more eggs in their own supply. The end result should look something similar to the following image. Worse. Nest. Ever.

Image courtesy of HABA games

To learn more about Go Cuckoo!, visit the game’s web page.

Final Word

The Child Geeks loved this game. Loved. It. Especially the younger Child Geeks and the non-gamers. According to one such Child Geek, “The game is so much fun and so hard, too! I can’t stop dropping eggs!” A gamer Child Geek said, “Good game because it challenges you to think ahead and to have a steady hand.” All the Child Geeks understood how to play the game and could play it on their own without adult supervision. The biggest complaint heard is that 6 or more players couldn’t play at the same time. Other than that, the Child Geeks had a great time and they collectively voted to fully approve the game, finding it to be the perfect mix of dexterity and fun.

The Parent Geeks also enjoyed the game, but were not as vocal or as hyperactive about it. According to one Parent Geek, “A great game for the family and with friends. I like how you have to build the nest and then balance eggs on the nest. Gives you a real incentive to build the best you can, while not building too well or you’ll help the competition.” Another Parent Geek said, “Oh, this game is just too much fun and really frustrating, too. I can’t help but groan out loud when my egg falls or cheer when it stays in place!” Like the Child Geeks, the Parent Geeks quickly learned how to play and had no problems playing the game without continuously referring to the rules. When the games were over and all the eggs were safe (or broken), the Parent Geeks voted to approve Go Cuckoo!

The Gamer Geeks really wrestled with this one. At first, they just thought Go Cuckoo! was a variant of Pick Up Sticks, a dexterity game we all have played at one time or another as children. This didn’t interest them in the slightest. When they started to play the game, they quickly saw that it was Pick Up Sticks, but more. Much more. According to one Gamer Geek, “I wasn’t digging this game until I started playing it. The game is more than just dexterity. You have to think through you moves and set yourself up for success and setup you opponents for failure. Really fun, but exceptionally light game.” Another Gamer Geek said, “I’d actually play this with my geek elitist friends. I know, right? I’m as surprised as you are. I think it would do really well as a filler.” What really appealed to the Gamer Geeks was the hidden complexity of the game that lies just below the seemingly light dexterity game at its surface. The game surprised the Gamer Geeks with its depth, tactics, and strategy. When the Cuckoo was safely nested, the Gamer Geeks voted to approve the game.

While I am not surprised that the Parent and Child Geeks enjoyed Go Cuckoo!, I am surprised at how much the Gamer Geeks enjoyed themselves and the game. I did not expect them to approve it, but I did expect some of them to like it. I was delighted to see the gaming elitists have so much fun with such a simple game. They found at the game’s core exactly what they are always in search of: an entertaining challenge.

As for me, I really enjoyed the game with family and friends. Yes, it’s light and yes it’s pretty straight forward (4-year-olds can play this game, for goodness sake), but like the Gamer Geeks, I really enjoy the challenge of attempting to be the first to safely nest all my eggs and place the cuckoo bird. Much like Jenga, the game has a way of entrancing you as you remove sticks, carefully place them, and then balance eggs with strong hopes of not upsetting the nest. As the game progresses, the stacks get hire and the tension grows. When the game ends, it ends on a high note and you are left feeling like you want to play the game “just one more time”. HABA has a fun game here and it provides enough depth and challenge to entertain gamers of all ages and skill levels. Do try this fun game when the opportunity presents itself.

This game was given to Father Geek as a review copy. Father Geek was not paid, bribed, wined, dined, or threatened in vain hopes of influencing this review. Such is the statuesque and legendary integrity of Father Geek.Save

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About Cyrus

Editor in Chief, Owner/Operator, Board Game Fanatic, Father of Three, and Nice Guy, Cyrus has always enjoyed board, card, miniature, role playing, and video games, but didn't get back into the hobby seriously until early 2000. Once he did, however, he was hooked. He now plays board games with anyone and everyone he can, but enjoys playing with his children the most. Video games continue to be of real interest, but not as much as dice and little miniatures. As he carefully navigates the ins and outs of parenting, he does his very best to bestow what wisdom he has and help nurture his children's young minds. It is his hope and ambition to raise three strong, honorable men who will one day go on to do great things and buy their Mom and Dad a lobster dinner. Cyrus goes by the handle fathergeek on Board Game Geek. You can also check him out on CyrusKirby.com. Yes, he has a URL that is his name. His ego knows no bounds, apparently....

One Response to Go Cuckoo! Game Review

  1. Thanks for this review. Cool you all enjoyed the game. I really like the part where you explain the changing reactions by the gamer geeks 🙂

    Signed: one of the authors.

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