Hoplomachus: The Lost Cities Game Review

The great arena has thrilled and horrified for generations. Within its walls and on its sandy floor, countless brave men and horrific beasts have bled and perished. It is a symbol of strength, a proving ground for future legends, and a visible reminder to enemies the might and brutality of the Roman Empire. Warriors from 3 cities thought lost to Rome have now entered the area. Do they hope to become legends or are they secretly testing the defenses of the empire that hast turned from them? Continue reading

Deck of Thieves (prepublished version)

The Lords and Ladies might rule the land, but it’s the Thief Guilds who control the streets of the cities. A vast network of skilled pickpockets, cutpurses, and tricksters make up the rank and file of every guild. And they all answer to you, Guild Master. Good thing, too, because a new Big Boss is needed to lead all the guilds and that position is only given to the most cleverest and resourceful of thieves. Whoever wins, controls all. Continue reading

The Card Game of Oz Game Review (prepublished version)

Oz is not a happy fairy tale. Politics and intrigue are rampant as power struggles between opposing forces divides the land and its people. It is here that a young girl from Kansas first enters the story as a hapless traveler and later becomes Oz’s greatest hero. Lifted right from the pages of L. Frank Baum’s Oz books, the history of the land and its strange inhabitants are presented to the players to explore and rewrite as they see fit. Continue reading

Influence Game Review (prepublished version)

The art of diplomacy and intrigue is only mastered by those who are truly devoted to the craft. Subtle is the brush that gently paints hints and suggestions into the minds of influential leaders. If done correctly, a single masterful stroke is worth a thousand soldiers and a well-timed flourish of words can bring down castle walls. It is a dangerous game full of lies and treachery, but the rewards are nothing short of the Keys to the Kingdom and worth the risk! Continue reading

Smash Up Game Review

The premise of Smash Up is pretty simple. Take two of the eight Faction decks (that represent iconic heroes of geek culture) and shuffle them together to create a 40 card deck. Use Minions and Actions from that deck to attack and destroy the Bases before your opponent’s do. The faster you destroy a Base, the more Victory Points you earn. The first player to accumulate 15 Victory Points wins the game. Quick. Easy. Fun. Approved! Continue reading

Little Devils Game Review

The phrase “the devil is in the details” is exceedingly apropos when it comes to this seemingly simple trick-taking card game. Playing the winning card is not always the best action to take and sometimes taking a big penalty is exactly what you need to win. This is a game of thinking in two directions at once and keeping track of the little devils that will determine if you win or lose. Continue reading

Pieces of Eight – Buccaneers Game Expansion Review

Every pirate will eagerly tell you that if a little is good, more is better. This sentiment is the backbone of all that they live and die for. They never have enough rum, gold, or adventure. It drives them into danger and often times rewards them with fortune. Or death. Mostly death. Still, pirate captains are never hurting for volunteers to help man their ships! Continue reading

Pieces of Eight Deluxe Edition Game Review

Every pirate captain’s wish is to earn enough gold to retire. Preferably before they lose a limb, or worse yet, are captured and hung. Be they men or women, these pirate captains know that there is much risk in their daring ventures, but the rewards are too tempting to ignore. If they get enough gold and make a big enough name for themselves, they can retire to a life of luxury. Death at sea is just one of the many risks they are willing to take! Continue reading

The Drive on Metz Game Review

It’s the morning of September 7th, 1944. If he can, Patton will take control of the city of Metz and cross the Moselle river. If they can do it fast enough, the United States can stop the retreating German forces from rallying. Historically, the Germans won, but the battle could have gone either way. If the United States had won, World Ward II could have ended months early, saving a countless number of lives on all sides. Continue reading

Farns Filoworth’s Dirigible Disaster Game Review

Dr. Filoworth is known as something of an eccentric inventor, but his genius has never been in doubt. What is in doubt is his judgement. His latest creation, the Victoriana, was hastily built and is now being launched. Oh, sure, she’ll fly, but there is a lot that can go wrong. To address this, Dr. Filoworth has hired you and a few others to repair and rebuild when and where needed 1000 feet above the ground in a not-yet-finished dirigible airship. Continue reading

Sentinels of the Multiverse: Rook City Game Expansion

Rook City coils around the river that cuts it in half like a dark poisonous snake. Its streets are filled with crime and the overworked and underpaid police force are full of crooked cops too burnt out to fight the criminal element that rules the city. But there is also hope. On the roof tops and in the alleys, a secret war is waged between villains and heroes. To the winner will go the heart of the city and its future. A prize both sides intend to win. Continue reading

The Fiasco Companion Book Review

The role-playing game, Fiasco, focuses on storytelling that has some very tragic and hopelessly flawed characters. And while the story the players cooperatively share is most certainly the highlight of the experience, one cannot discount the importance of the character and story development it includes. For those looking to improve their game play experience, a companion is available to help guide them in strange new directions! Continue reading