The Basics:
- For ages 6 and up
- For 1 to 4 players
- Approximately 30 minutes to complete
Geek Skills:
- Counting & Math
- Logical & Critical Decision Making
- Reading
- Memorization & Pattern/Color Matching
- Hand/Resource Management
Learning Curve:
- Child – Easy
- Adult – Easy
Theme & Narrative:
- It’s all monkey business until someone falls from the trees and ticks off the gnome
Endorsements:
- Gamer Geek rejected!
- Parent Geek approved!
- Child Geek approved!
Overview
The crazy wizard, Kurgill, has had it up to here with the monkeys outside his castle. He’s decided to take matters into his own hands and has cleverly placed traps on the trees the monkey’s swing from, including spells. The monkeys, not liking Kurgill very much, know that the only way to beat the old wiz at his game is to play along. And so, the monkeys make best of a bad situation, challenging themselves in the process to a race.
Monkey, designed by Rob Gosselin and published by Birdlight Games, is comprised of 5 Character cards, 60 Tree cards, 25 Spell cards, and 2 Reference cards. The cards are as thick and as durable as your standard playing card. What little artwork there is, by Oscar Linder, is clean and colorful.
Monkeys On Your Mark! Get Set!
To set up the game, first shuffle the Tree cards and then draw four, placing them face-down in a row to create the “Trunk” of the tree. Then place another three at the end of the row, face-down, to create the “Top” of the tree. The end result will look something similar to the following image.
Second, deal to each player three Tree cards. This is the player’s starting hand. Players should keep their cards hidden until played. Set the remaining Tree cards face-down and to one side of the game playing area. This is the Tree draw deck for the duration of the game.
Third, shuffle the Spell cards and place face-down next to the Tree card draw deck. This is the Spell card draw deck for the duration of the game.
Fourth, have each player select a Character card (that depicts different monkeys in various attire) and place next to the bottom of the Tree, face-up.
That’s it for game set up. Determine who will go first and begin.
CLIMB!
Monkey is played in turns with no set number of turns per game. A player’s turn is summarized here.
Step One: Draw Tree Card
The first thing a player does on their turn is draw the top-most Tree card from the Tree card draw deck. This card is added to their hand. There is no hand size limit.
Step Two: Reveal Spell
The player then draws and flips over the top-most Spell card, placing it face-up in a discard pile next to the Spell card draw deck. The Spell is immediately resolved. The following spells are possible, with their listed effects.
- Anvil: Anvil falls on the monkey’s head, causing the player to lose one turn.
- Axe: Axe cuts down part of the tree, forcing the player to discard one Tree card in the Trunk or Top of the tree and replace it with a new card from the Tree card draw deck. Optionally, the player can avoid this by discarding one Monkey Trap card in play.
- Banana: Monkeys love bananas! The player draws another card from the Tree card draw deck and adds it to their hand.
- Boxing Glove: Time to teach these other monkeys a lesson in pugilism. Each player places one Tree card from their hand face-down in front of them. When placed, all players simultaneously reveal their played card. The player with the highest value Tree card wins and draws a new Tree card, adding it to their hand. The player with the lowest value Tree card loses and moves their Character card down one position in the Tree. Any player who does not play a card at this time also moves their Character card down one position in the Tree. All Tree cards played are discarded.
- Dynamite: Force the opponent to the player’s left to discard a card at random from their hand.
- Gnome: Player moves their Character card down one position in the Tree and draws two Monkey Traps (ignoring the normal Monkey Trap limit). This ends the player’s turn. Shuffle all the discarded Spell cards into the Spell card draw deck.
- Pixie: Privately look (as in, don’t let the other players see) at any face-down Tree card in play (Trunk, Top, or Monkey Trap).
- Slide: Move Character card down one position in the Tree. The player still has their turn.
- Bird: Place the Bird card off to one side and draw the top-most Tree card from the Tree card draw deck, placing the drawn Tree card face-up next to the Bird. This Tree card number value can no longer be played as a climbing card. The Tree card number can still be used when boxing with other monkeys.
Step Three: Take Actions
The player now has two Action Points to spend. They can spend them on the following actions and in any order, including taking the same action twice.
- Draw a Tree card and add it to the player’s hand (one action point)
- Attempt to climb the tree (one action point)
- Set two Monkey Traps (one action point)
- Take the treetop challenge (two action points)
This completes the player’s turn. The next player in turn order sequence now takes their turn.
The Subtle Art of Climbing Trees Like a Boss (Monkey)
When a player attempts to climb the tree, they complete the following steps:
- Reveal the Tree card that is in the same position at the player’s Character card
- Play as many Tree cards in the player’s hand to “beat” the revealed Tree card number (total number value of played Tree cards from the player’s hand must be greater than the revealed Tree card)
But it’s not that simple. The revealed Tree card not only sets the number value to be beaten, but also defines which colors of Tree cards can be used. The revealed Tree card’s color indicates what color cannot be used when playing Tree cards from the player’s hand. For example, if the revealed Tree card is red, the player can use any colored Tree card from their hand except red. There are two exceptions to this rule. If the revealed Tree card color is black, only black Tree cards can be used from the player’s hand. If the revealed Tree card color is “wild”, any Tree colored card can be used from the player’s hand. Don’t forget those birds, either.
If the player can play enough Tree cards of the right color that has a combined number value greater than the revealed Tree card, they move their Character card to the next card up in the tree. If they cannot, they move their Character card down one position in the tree. Any Tree cards used are returned to the player’s hand and the Tree card is flipped face-down. Ties are considered a failure.
The Tree Top Challenge
If the player’s Character card is at the top of the tree, they can take two action points to attempt to complete the tree top challenge. This is done is the same way as climbing, except the player reveals one Tree card at a time. If the player beats the Tree card, any Tree cards used are set aside.
If the player can play enough Tree cards of the right color that has a combined number value greater than the revealed three Tree cards, they must now attempt to survive the Monkey Traps. If they cannot, they move their Character card down to the top-most position on the Trunk. Any Tree cards used are discarded. Ties are considered a failure.
Monkey Traps and Trips
Monkey Traps are placed on other player’s Characters and hinder the monkey’s climbing progress. The maximum number of Monkey Traps that can be set on a player is four, unless the Gnome Spell card is setting traps, in which case the limit is temporarily ignored.
After the player beats a position in the tree (successfully being able to advance), they must overcome any traps. Any Tree cards used to climb are collected and are now turned over. Each Monkey Trap card is revealed one at a time.
- If a Monkey Trap card matches any played Tree card, the player is trapped! The player does not advance and moves down one position. The revealed Monkey Trap card stays face-up. If the player “falls”, the Monkey Trap cards fall with them!
- If none of the Monkey Trap cards match any played Tree cards, the player is free! The Monkey Trap cards are discarded.
Top Brass Monkey (That Funky Monkey)
The first player to complete the tree top challenge and overcome the Monkey Traps wins the game!
Game Variants
The standard game described above has everyone racing on the same tree. Using this game variant, each player has their own tree Trunk to climb, but share the same canopy. This game variant can be used for two to four players.
Another game variant introduces the crazy wizard (Kurgill) into the mix, as a non-player character who attempts to beat the other players. Of course, the wizard cheats.
Finally, there is a “super hard” game variant that removes all the positive cards and puts more emphasis on “pain” and “traps” by making the tree one big obstacle from the ground up.
To learn more about Monkey, visit the game’s website.
Final Word
The Child Geeks had a lot of fun with the game, quickly understanding the approach they needed to take in order to win. According to one Child Geek, “It’s all about the cards you have and when you decide to use them. What I really like is the traps, that always make you think twice about the cards you want to use!” Another Child Geek, much younger and less experienced said, “What I like the most is my monkey. I like helping him climb to the top!” The game, while found to be fun and engaging, was also seen as a difficult exercise in hand management and memorization. The Child Geeks loved the traps when they worked in their favor and hated them with a passion when they didn’t. This love/hate relationship worked, as the Child Geeks all agreed to approve Monkey!
The Parent Geeks also enjoyed the game, both with their families and especially among their peers. According to one Parent Geek, “This game was a real surprise for me. I wasn’t expecting much based on how you described it. Wow, was I wrong! The game has a lot going on, even when you consider how simple it is to learn how to play.” Oddly enough, one of the most anticipated and enjoyable aspects of the game was when the Boxing Glove Spell card came out. Everyone shouted, “Hurrah!” and got to punching each other in the face (figuratively speaking). This short, but influential, player interaction really pleased the Parent Geeks. As one Parent Geek put it, “Any chance you can give me to slow down an opponent who is getting too far ahead is fine by me!” And it’s here that I must make a very interesting observation. It became obvious that some of the Parent Geeks were holding back, letting the more adventurous and risk taking players go first to uncover traps. This gave the slower players information and the ability to adjust their strategy. The end result was a game that all the Parent Geeks enjoyed.
The Gamer Geeks had zero issue with the game. They thought it was well designed, clever in its execution, and had everything that they thought a “complete game” should have. Why then did they reject it? According to one Gamer Geek, “Good game – for kids – FOR – KIDS. For me, as a game veteran, I liked what the game was about and how it did it, but I was appreciating it from a mechanical and design perspective. Not as a player. As a player, I just wasn’t all that interested.” But the game did have its supporters. According to one Gamer Geek, “I thought the game was really well done. Not a terribly difficult game, but it does present a challenge that I found engaging. I’d vote for it.” Unfortunately for the game, the votes that came in tipped it towards rejection from the gaming elitists. But before they sent it off, they wanted to make sure the game designer knew he did a great job.
I very much enjoyed the game as a filler with the peers or as a family game for the evening. The game plays very quickly and has lots of ups and downs. I liken it to a smarter version of Chutes and Ladders, except in this case, the players see the pitfalls coming (if they remember) and can attempt to avoid them. It’s also a game that you could spend as much (or as little) brain power as you like, but woe to the individual who thinks they can play this game on auto-pilot. Monkey is a game that requires players to pay attention and play smart, but only to a point. There is an advantage to be had by letting the opposition go ahead of you to uncover traps and challenges. The trick is to make sure they never get too far ahead and remember everything you see.
Monkey is a clever game, but not clever enough to capture the sincere interest of gaming veterans. Still, the fact that they went out of their way to let me know they “appreciated” the game does suggest there is enough to Monkey to be of genuine interest. I agree. After playing very complex to stupidly simple games for years and years, I think Monkey fits nicely into the middle. Not too difficult to understand, but challenging to win. Good use of memorization and invites users to take risks with or without prior knowledge of the mess they could be getting into. I think the best way to summarize Monkey is that it empowers the player without over or underwhelming them with a feeling of weighty decision making.
Do try this game when time allows. It did a good job of entertaining and challenging in equal measure. It’s much more fun than a barrel of monkeys.
This game was given to Father Geek as a review copy. Father Geek was not paid, bribed, wined, dined, or threatened in vain hopes of influencing this review. Such is the statuesque and legendary integrity of Father Geek.
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