Disney Pixar Cars Supercharged Raceway Game Game Review

The Basics:

  • Ages 3+
  • Players 2 – 4
  • 10 minutes

Geek Skills:

  • Nothing at all

Learning Curve:

  • Child – Easy
  • Adult – Easy

Theme & Narrative:

  • None

Endorsements:

  • Father Geek emphatically rejected!
  • Child Geek approved! I mean really — is there anything young kids do not like?

Overview

Each player controls a car (Lightning McQueen, Mater, Doc Hudson, or Sally) and tries to be the first player to race around the circuit to return to the starting area. Movement is done by rolling a 6-sided die and moving to any one of 5 colors pictured on the die. The 6th side is a stop sign, which means the player’s turn is lost.

The board has some special squares:

  • Gas Pump — roll again
  • Tractor — road block; stuck there until the dice face rolled matches the color to move on
  • Combine — switch places with another player

It’s a standard roll and move game that you continue until the misery ends.

Final Word

For goodness sake!! Is there anything at all that kids do not like? If I coated the board in feces, I think they would still want to play it. I am going to have to find some new criteria for child geek approved because really, if everything is approved, then why have the rating? Up until now, I have been calling it approved if they ask to play it more than once after the initial play-through, and unfortunately this game satisfies the criteria despite my strong dislike for it.

If you cannot already tell what I think of the game….. I absolutely LOVED it!!!

Yeah, right. Loved it like a gunshot to the groin. Can I say anything good about it? Well, yeah. It ends in under 10 minutes.

Now to the bad. At least it’s therapeutic to write this stuff.

  1. The board itself is not even printed correctly. Upon unfolding, it did not lay flat. An attempt to press it down caused it to rip in half on the seem!! Are you kidding me? Why does a 16″ squared board need to be quartered anyway?
  2. The playing pieces–a very loose term, trust me–are very flimsy cardboard that you fold in half and attempt to insert into plastic bases. The plastic bases are the only quality part in the game, but trying to push in the paper-thin cardboard assures you will destroy them before you even start. An another thing — they did not even attempt to make the playing piece such that both sides have the car pointed in the same direction. This resulted in my son getting frustrated because his car was pointed backwards. He could not even flip it around since the other side was reversed. I finally settled on turning it upside down so it pointed the right way from his vantage point. Of course, this took another bite out of the paper.
  3. The die. It’s a 6-sided plastic die that you have to put the game stickers on. Yeah, how long do you think that will last before the sticker peels? I guess, on one hand, it does not matter since I hope to help this game find a fiery death some night when the kids are sleeping.
  4. The theme. What theme? It frustrates me that the game (somewhat) visually works even though they did not even bother to try and incorporate any real theme of the movie at all. How does Freddy the Combine have anything to do with switching places? How is tractor tipping a road block?
  5. The mechanics. It is just roll and move, so right there is a huge strike against it, but they did not even do that right. One has to sit on a tractor until the color is rolled, but after 2 turns the player can move on anyway. How do kids keep track of this counter? Switch spots? I mean really!! Because the starting positions are staggered, you can switch spots with somebody on the first turn and win the next turn.

The game is the worst example of cashing in on a property name that I have ever seen. It does not teach anything meaningful and is a complete and total waste of family game time.

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About Brian

Euro Board Game Aficionado, and Father of Two, Brian played many family board games while growing up, but launched a foray into real geek gaming in 4th grade with his exposure to Risk, and then many sessions of Axis & Allies. Gaming in all forms has always been woven into his life with different phases including: video games starting with the Atari 2600, role playing Marvel Super Heroes, launching massive Battletech scenarios, blowing his small amount of bank on Magic: The Gathering, and then finally strategy board games. Settlers of Catan (1997) was his first introduction to the Euro-style game, and he has since been forever hooked. He embarked on a new stage of life in late 2006 with the birth of his first of two boys, and now cherishes the opportunity to learn the game of parenting. His desire is to raise two respectable men who still want to play a game with daddy even when they are father geeks themselves. Brian goes by the handle Vree on Board Game Geek.

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