Abacan Game Review

The Basics:

  • For ages 4 and up
  • For 2 players
  • Approximately 2 minutes to complete

Geek Skills:

  • Counting & Math
  • Logical & Critical Decision Making
  • Strategy & Tactics
  • Visuospatial Skills

Learning Curve:

  • Child – Easy
  • Adult – Easy

Theme & Narrative:

  • None


  • Gamer Geek approved!
  • Parent Geek approved!
  • Child Geek approved!


In this abstract game, every move counts and counts and counts again. Keep track of the beads and determine your odds of success as you quickly shift one to three beads from one side to another. Be smart, be careful, and be sure that the beads you move will not leave you well outside the winner’s circle when the game ends.

Abacan, by Maranda Enterprises, is comprised of one isosceles triangle-shaped wooden abacus that contains 5 bars with 25 total wooden beads and 1 wooden base that the triangle fits into allowing the game to be played standing upright. The entire game is made of wood (if that is not yet obvious) and is very durable.

The game in all of its minimalistic wooden glory

Game Set Up

To set up the game, place the wooden base in the middle of the playing area and place the isosceles triangle on top so that the five bars within the triangle are parallel to the playing surface. Move all the beads to one side of the triangle and have the players sit on opposite sides, both facing the triangle and each other.

Decide on a first player and begin.

Everyday I’m Shuffling…Beads

On a player’s turn, they will move 1, 2, or 3 beads (player’s choice) on any single bar to the opposite side from which all the beads were originally placed when the game was set up. Once they have completed their move, the next player goes and the game continues, with each player taking a turn, until the endgame condition is met.


The game continues until a player is forced to move the last bead. The player who does so has lost the game and is highly encouraged to immediately declare a rematch.

To learn more about Abacan, see the game’s web page.


A very straightforward, easy to play, and fast to complete strategy game should be well received by both the Parent and Child Geeks, but I have my doubts about the Gamer Geeks. Although the Gamer Geek elitists might very much enjoy the level of thought they have to put into the game to be competitive against a peer, they might find the overall game too short to warrant anything other a positive aside. Regardless of who does or does not like it, one things is perfectly clear after reading the rules: no one will have time to get bored. The game is fast. Super fast, in fact. The rules suggest a single game could take up to  5 minutes (at most), but I doubt any game will last longer than 2 minutes. The level of thought needed to play the game is focused and a player need never get lost in the abstractness of the game, suffering from analysis paralysis as a result.

Teaching the game takes about a single breath of effort, although you might be doing a new player a disservice if you don’t provide at least a few examples of play. To everyone I tought the game to, they understood the objective and game play before I was done with my instructions. After I taught my little geeks the game, I asked them their thoughts on it so far based on what thy had been told.

“A nice looking game and I like how fast it is to set up and play.” ~ Liam (age 8)

“This looks like the Triforce in Zelda, Daddy!” ~ Nyhus (age 5)

The little geeks are ready to go. Let’s put them on opposite sides of the table and see if the game play and time spent adds up to fun or if they should quickly subtract this game from their memory.

Final Word

My 5-year-old kept calling the game “A Bacon”, which we all laughed at and started using ourselves. In our household, we now say to one another, “Hey, want to play a game of  bacon?”, and everyone knows what you mean. Silliness aside, Abacan much pleased the little geeks. They both did very well and were evenly matched for the most part. My oldest thought a bit more about his moves and was obviously counting beads before he selected which to shift on his turn. My 5-year-old told me he “moved the beads that looked right”. I cannot argue against this logic or his methods as he won games using this strategy both against his brother and me, much to my great delight.

Parent Geeks enjoyed Abacan and found it to be a fun 2-player puzzle game that played fast and challenged the players without feeling like a burden. One Parent Geek suggested this would be an excellent game to put in schools and to place in waiting rooms at doctor and dentist offices. Another Parent Geek suggested that this was a game you could place in your house, say it is artwork, and then take it down and play a game or two. Regardless of where the Parent Geeks did or did not want to play it, they all agreed the best place to put it was between them and their little geeks. Playing the game with their children brought both the Child Geek and the Parent Geek much entertainment.

Gamer Geeks actually surprised me and gave the game more than just a fleeting glance. They started out just moving beads, at random it would seem, but would quickly hunker down and “get serious” about their bead selection as the game progressed. The game, in their own words, starts out like a leisurely stroll in the woods and leads you up a mountain. The game quickly ramps up and, as the number of beads decreases, the Gamer Geeks became more and more focused. Their final thoughts on the game were based on the game’s result. If they were victorious, they loved it. If they failed to win, they claimed another play was in order to get an “objective point-of-view”. One Gamer Geek suggested this was the perfect game to break ties among players in other games, instead of simply counting different victory points.

As my two little geeks face each other for another game, I take a moment to ponder where my 2-year-old has run off to – Hint: he’s under the table

Gamer Geeks, this is a very fast and very straightforward abstract game. Abacan will quickly accelerate from easy-breezy to focused bead counting. The wiggle room a player has becomes smaller and smaller until there are only a few beads left to move. From the very start, however, each bead moved is meaningful, although the results might not be apparent until the end of the game. I’m sure a mathematician could tell you exactly how to win this game the majority of the time, but where’s the fun in that? Try to out-think you opponent and outmaneuver them, forcing them to move the last bead as you look on with a victorious grin.

Parent Geeks, this is a very simple game to explain to your little geeks, family, and friends. Non-gamers had no problem understanding the game and greatly enjoyed it. The level of frustration will quickly increase, however, if a single player continues to be forced to move the last bead. Instead of just calling it quits, use it as an opportunity to discuss how they are playing. Odds are they are just moving beads at random. While this might work some of the time, it certainly won’t work all the time. Thinking is required and removes any luck that might be part of the game, awarding the player who takes the time to rationalize their moves.

Child Geeks, this is a fast and challenging game that will leave you wanting more, despite if you lost or won the game. Easy to set up but hard to master, Abacan will test your thinking and your strategy as the game progresses. The number of beads you can move is quickly reduced and forces you to sharpen your mind and focus in on each bead as a game changer. Don’t be afraid to take your time, despite the game’s short game play length. On your move, think about what you should do that will put you in the best position and you won’t go wrong. Be nimble and react to your opponent’s moves and you’ll end up challenging them from start to finish!

Abacan is a fun game to play and certainly left me feeling pleased with it. The best part of the game, from a reviewer’s perspective, is that it was easy to teach and to get in front of our test groups. The game looks great and visually draws the players in. The game’s simplicity is also inviting as it doesn’t appear to be a very challenging game as you walk by it. Sit down for a game and you’ll change your mind. Put two players opposite of each other that are “serious thinkers”, and you’ve got a very interesting game on your hands. Even if the players were mismatched, no one player ever felt like they won the game with ease or lost the game without a satisfying fight.

If you are looking for a fast abstract game that is also a quality product and would make any coffee table feel really important if the game were to be set on top of it, then turn and gaze upon Abacan and give it a try. Your brain and coffee table will thank you.

This game was given to Father Geek as a review copy. Father Geek was not paid, bribed, wined, dined, or threatened in vain hopes of influencing this review. Such is the statuesque and legendary integrity of Father Geek.

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About Cyrus

Editor in Chief, Owner/Operator, Board Game Fanatic, Father of Three, and Nice Guy, Cyrus has always enjoyed board, card, miniature, role playing, and video games, but didn't get back into the hobby seriously until early 2000. Once he did, however, he was hooked. He now plays board games with anyone and everyone he can, but enjoys playing with his children the most. Video games continue to be of real interest, but not as much as dice and little miniatures. As he carefully navigates the ins and outs of parenting, he does his very best to bestow what wisdom he has and help nurture his children's young minds. It is his hope and ambition to raise three strong, honorable men who will one day go on to do great things and buy their Mom and Dad a lobster dinner. Cyrus goes by the handle fathergeek on Board Game Geek. You can also check him out on CyrusKirby.com. Yes, he has a URL that is his name. His ego knows no bounds, apparently....

4 Responses to Abacan Game Review

  1. Kyre says:

    This game is an advanced variant of ‘Nim’, a math game where you try to make the opponent take the last object. Normally it’s done with 3 piles, this is just a variant with 5 ‘piles’. And yes, it is mathematically solved, and actually very easy to learn, to the point where once the game is spoiled for you, you can never really play it as a game again, since you will always win against a player who doesn’t know the trick, while against people who know the trick, the player to play first wins.

    Looks like a fun game, until you learn the trick, but not one I can play, for those same reasons.

    • Cyrus says:

      I’m not familiar with Nim and I will have to read more about it. Thanks!

      Your comment on learning the math of the game interests me. Based on what you have read and observed, does learning the “trick” take into consideration all the many different moves an opponent can make on their turn? I have no doubt that a mathematician could (in theory) do it, but I’d argue that it does, as you put it, “spoil” the game. What fun is there in a knowing the outcome before you begin?

      Mathematics….why do they got to be all logical and junk? And they wonder why they aren’t invited to more parties…

    • Kyre says:

      Hi Cyrus. Yes, it does take into account the various different moves. The base theory for learning it involves directing the play to certain key positions — there are certain positions that will always result in a win if you play them from that point. This is the theory that isn’t hard for a person to learn, and once you know those key positions, your plays are just to try and get one of those key positions in place after your turn. (Not spoiling here, so as not to ruin the game for others.) Once you get into a key position, any move your opponent makes will give you a corresponding key position you can force, or will be a move that lets you leave them with the final piece.

      The advanced theory of the game is geeky, and involves the binary state of the game pieces. It’s a little more complex to learn, naturally (and definitely not something I’ll get into here.)

      This version does prevent the classic winning move for 1, 3, 5, 7, 9, by limiting a player to removing 1, 2, or 3 at the same time. (Otherwise, removing the bottom row of 9 brings you to a key position of 1, 3, 5, 7.) This does add a little tension to even an experienced Nim player at the beginning, but quickly resolves into the standard strategy.

    • Cyrus says:

      Fascinating! Thank you very much!

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