On a remote island in the South Pacific dwell monsters. The locals tell you that no person is safe on the island unless they have the ability to mimic the monsters’ expressions. Finding this to be fairly odd, you charter a boat and make your way to the island. Once on shore, you encounter your first monster and quickly realize the benefits of mimicking something that is 10 times as tall as you.
When each beast and bird was created, its true name was given. Powerful mages have learned these names and recorded them in what would be known as the Tome of Calling. Using the tome, a mage could summon creatures to do their bidding. They would, in essence, become unstoppable. You have but a few pages of the tome, but enough to challenge any foe.
It was a slow night at the diner. The night manager was about to tell everyone to close up, when a bus filled with high school students stopped near the entrance. Out pours a small army of kids who are hungry for just one thing: a smoothie. The diner comes to life and the blenders are plugged in. The goal is simple: make as many orders as you can, as fast as you can, without messing up.
Some believe that ghosts exist, while many others remain skeptical. Still, few of us will venture into an abandoned house or graveyard at night. What are we afraid of? In 1984, four scientists decided to capture our fears once and for all, but there was one unforeseen problem. Once you capture ghosts and fears in a box, many more manifest to take its place.
Our world is full of wondrous and terrifying events. The clap of thunder could be the heavy hammer of a god smiting a troll and a fierce storm at sea could be the wrath of the lord of the oceans. The natural world around us plays host to many gods and goddesses who embody our fears and hopes. In this game, they come to life…and then go to war.
One of the joys of playing games against opponents sitting across from you is attempting to figure out what they are thinking. If you can, you know what moves to make and how to win. In this game, what your opponent wants is clearly in front of you. What is not clear is how they will attempt to claim their prize or how you can avoid helping them win the game.
You and several of your fellow thieves will be sneaking aboard a fancy yacht in hopes of robbing the party guests blind. But there is no honor among thieves, it would seem. While the goal it to get as much money as possible, the second objective is to pin everything on another thief. You must be quiet and you must be quick, or you’ll end up being tossed overboard.
Some say it’s the journey that matters most, while others will argue it’s the destination that’s the most important. Who is right and who is wrong? In this game, the destination for both players is the goal, but the journey is anything but straight forward. There is no path to follow other than the one you create. In the end, it will be the experience you remember most and benefit from.
The difference between good and evil is based on perspective. The Empire views the sky pirates as a plague that threatens life and property. From the sky pirates’ perspective, the Empire is a ruthless dictatorship bent on repressing the people. Only one thing is for certain and mutually agreed upon. The skies above Arkady are worth fighting and dying for.
A mage is nothing without their magic, this is true. But it’s also true that a mage can be so much more if they had an army. Across the lands and in the seas dwell creatures who are willing to pick up their weapons and march for you into war. All you need to do is give the command and your foes will be crushed under your forces.