May 142013
 
New Contest Announced: Roll for It! Game Giveaway!

Father Geek, in cooperation with Calliope Games, is pleased to offer our readers ALL OVER THE WORLD an opportunity to win 1 of 3 copies of Calliope Game’s newest game offering, Roll for It! Each prize consists of 2 copies of the game (that’s a huge total of 60 cards and 48 dice), allowing 2 to 8 players to sit around the gaming table for an evening of fun and geeky fellowship.

 Posted by on May 14, 2013
May 172013
 
Civility Game Review (prepublished version)

As a civilization grows, so too must it change. Change comes from within as well as without. As your civilization’s leader, you direct its growth from your seat of power in your capital city. But sometimes growth comes at a price. You are wise and know that war brings destruction, but also construction. Death opens the way to Life. The heavy burden of your civilization’s survival rests on your shoulders alone. Are you up to the task?

May 162013
 
Tobbles Toy Review

Despite being in my late 30′ s (and, yes, I do find my age to be slightly depressing – thanks for asking), I still play with blocks. Although, these blocks are now LEGOs and I’m creating 3D marvels the likes of which Zeus has not seen. The simple pleasure of building, stacking, and putting things together started the very first time I put two blocks on top of each other as a child. Note I said “blocks”. Kids today, since they live in the “future”, get to play with spheres.

May 162013
 
Euphoria: Build a Better Dystopia Game Review (prepublished version)

From the ashes of war arose a new order determined not to repeat the past. The center of power dwells in the walled city of Euphoria that you call home. Peace and prosperity is abundant, but all is not well. The new world order of Euphoria’s elite keeps tight control of the masses through subtle influence. You have been quietly watching, waiting, and learning the game so you, too, might play it. You are a danger – a threat – because you have ideas of your own.

May 142013
 
Ars Victor Game Review (prepublished version)

The soldiers were hunkered down behind their barricade on the outskirts of the small settlement. They had solid intel that the enemy was advancing on their position, but the distant treeline made it difficult to see the enemy approach. Then came a rumbling that sounded like thunder and the soldiers looked up into the cloudless sky. Too late, they realized that the enemy was advancing from above! Both sides fire at each from the ground and the sky, while a large cannon emerges from the treeline, unnoticed.