Geek, Gamer, Father of Two, and Husband of One (so far), Nate
has been a gamer since before he knew the word existed. From his very earliest memories of begging his older sisters to play Monopoly
with him, and then crying when they actually made him finish the game, to his moment of Euro game enlightenment with his first play of Settlers of Catan
(thanks to Father Geek's own Brian), gaming has always been his first, best, hobby. Now, with children of his own, he finds himself repeating the cycle of begging them to play with him, and then crying when they won't let him quit. He hopes that his daughters grow up to learn the joys of rolling dice, gathering resources, building civilizations, leveling their characters, seeing their enemies flee before them and hearing the lamentations of their women. Nate goes by the handle kungfugeek
on Board Game Geek.
Gimmicks in games are like the Force; they can be used for good or evil. Used for good, they can augment the gaming experience by evoking the theme or giving players a novel mechanism for resolving game events. Used for evil, they distract from the game, divide attention and frustrate players. Continue reading →
Sometimes a game can have a really brilliant concept or novel component but also have some flaw in its design that makes it about half as fun as it could be. That’s the case with Balloon Lagoon. Continue reading →
You’d think it’d be easy to remember the colors of each of the six frogs, but the simple fact that they move from rock to rock makes it wonderfully challenging. Continue reading →