- For ages 8 and up
- For 1 to 6 players
- Approximately 20 minutes to complete
- Active Listening & Communication
- Counting & Math
- Logical & Critical Decision Making
- Strategy & Tactics
- Hand/Resource Management
- Child – Easy
- Adult – Easy
Theme & Narrative:
- Play the odds and get lucky!
- Gamer Geek rejected!
- Parent Geek approved!
- Child Geek approved!
American astrophysicist, cosmologist, and winner of the Nobel Prize in Physics laureate John C. Mather said: “There is strength in numbers, but organizing those numbers is one of the great challenges.” In this game, players will be tasked to complete cards by crossing out random numbers. But look deeper, and you see that between the known and the unknown, the moment when there is limited and unlimited potential, there is a great deal of apprehension and excitement. It can be addictive. Randomness and luck might be everywhere, but we can infer a great deal by simply observing and making smart choices. And that’s the game.
Super Mega Lucky Box, designed by Phil Walker-Harding and published by Gamewright, is comprised of 60 Lucky Box cards, 30 Lightning tokens, 24 Moon tokens, 18 Number cards, six Scorecards, and six dry erase markers. Component quality is excellent throughout with thick cards and solid plastic pieces.
Getting Ready to Play
To set up the game, first shuffle the Lucky Box cards and place them face-down to create the draw pile. Next, deal each player five cards face-down. Each player should look at their hand and select three, placing the selected cards face-up before the owning player. Finally, the remaining two Lucky Box cards not selected are placed face-up to create the discard pile.
Second, place the Lightning and Moon tokens off to one side in separate piles to create the token supply.
Third, shuffle the Number cards and deal nine face-down. Place the remaining Number cards off to one side. You won’t need them right now, but you’ll be coming back to them each round. Don’t look at these cards!
Fourth, give each player one Scorecard, one dry erase marker, and four Lighting tokens from the supply. Players write on their Scorecard using the dry erase markers.
That’s it for game setup. Time to get lucky!
Super Mega Lucky Box is played in four rounds. Each round has nine turns that are played simultaneously among all the players. A game round and its action steps are summarized here.
Action One: Reveal Number Card
One player draws and reveals the top-most Number card and announces the number value, placing it face-up next to the Number draw deck and next to any previously drawn Number cards.
Action Two: Check Your Lucky Box Card or Use Lightning
All players now look to see if the number on the drawn Number card matches any number on their Lucky Box cards. If it does, they use the dry erase marker to cross it off but can only do so on one of their available Lucky Box cards.
Optionally, if the player does not have the number, they may spend one or more Lightning tokens to increase or decrease the revealed number value by one, but only for them. For example, if the drawn number value on the Number card is a “5”, a player could spend two Lightning tokens to make the number a “7” or a “3”. Then, the player announces what they are doing, returns the Lightning tokens to the supply, and marks off the number. All numbers “loop,” meaning they start at “1” and end at “9” but then return right back to “1”. Confused? Don’t be. If, for example, I needed a “1” and a “9” was revealed, I could spend one Lightening token to change the “9” to a “1”…. or an “8”, depending on what I needed.
When marking off a number during this action step, only use the numbers in the large boxes.
Action Three: Check for Bonuses
If a player completely crosses off all the numbers in the large boxes to fill a row or a column on their Lucky Box card, they get a bonus. The player now circles the smaller boxes at the end of the rows and columns. Bonuses include the following:
- Question Mark (?): This allows the player to immediately cross off any number in a large box on any of their Lucky Box cards, but only one. This might trigger additional bonuses!
- Star: Allows the player to score a “star” for this round, circling it on their Scorecard in the row that matches the current round. The more stars the player collects, the more points they will score.
- Lighting Bolt: This allows the player to collect two Lightning tokens from the supply for later use.
- Moon: This allows the player to collect one Moon token from the supply.
- Any Number Value: This allows the player to cross off the matching number value on any one of their Lucky Box cards. Lightning tokens cannot be spent to change this number. However, crossing this number might complete a row or column, triggering additional bonuses!
It’s possible to complete a row and a column at the same time. If this happens, the player gets to apply the bonuses for each, but the order in which they are resolved is up to the player.
Action Four: Continue
After completing actions steps one through three, the next Number card is revealed. Continue until all of the Number cards are resolved.
Action Five: Score Completed Lucky Box Cards
After the ninth and final Number card is revealed and all players resolve their Lucky Box cards, everyone takes a moment to review what has been completed and updates their Scorecard.
A Lucky Box card is “completed” if it has all of its large numbers crossed off (regardless of whether the player could resolve the bonuses or not). Each round of the game awards the player different points for each completed Lucky Box card. If, for example, the player completed two cards in round one, they would bet 30 points (15 x 2). If they completed two Lucky Box cards in round two, they would get 24 points (12 x 2).
Action Six: Reset and Clean Up
All players should now remove the dry-erase markings from their completed Lucky Box cards. Keep the Lucky Box cards that are not yet completed. Once the completed Lucky Box card is clean, place it face-up in the discard pile.
Action Seven: Draw New Lucky Box Cards
One player now deals three new Lucky Box cards to each player. Players choose one to keep and place the other two in the discard pile. There is no limit to the number of Lucky Box cards a player may play during the game.
Action Eight: Shuffle the Number Cards
Collect all the number cards, including those not used during the round, and shuffle them together. Next, draw nine Number cards, place them face-down in a pile, and set the remaining off to one side.
Action Nine: Start the Next Round
The next round now begins by revealing the top-most Number card.
Ending the Game and Final Scoring
The game ends after the fourth and final round is completed. All players now determine their final score.
- Total up all the extra points earned by stars
- The player who collected the most Moon tokens scores an additional six points
- The player who collected the least Moon tokens reduces their total score by six points
- Count the number of crossed out numbers on the incomplete Lucky Box cards, earning one point for every two squares that are crossed off
Once the end-game scoring is complete, add up the number value to the completed Lucky Box cards per round to determine the player’s final score. The player with the highest score wins the game! Ties are broken by counting Moon tokens, with the player with the most Moon tokens winning.
Super Mega Lucky Box can be played solo. Score as normal, but there is a change in the final scoring using the Moon tokens. The number of collected Moon tokens is compared to a table in the rules that define how “lucky” the player is.
One copy of the game can comfortably sit up to six players. If you combine two copies of the game, you can play it with 12 of your friends!
To learn more about Super Mega Lucky Box, visit the game’s webpage.
The Child Geeks really enjoyed themselves, finding each round to be engaging and entertaining. According to one Child Geek, “I like it because you can work on as many cards as you like. It always feels good to cross out a number.” Another Child Geek reported, “I liked the game because I could do it myself, and I liked how I could make a lot of points by picking the right numbers or using my lightning bolt spell to change the numbers like Harry Potter.” From young Child Geek to old, this group liked the game and wanted to play it again as soon as it was over. More than once, it was mentioned how much they enjoyed writing on the game components, which made some of the Parent Geeks wince. Regardless, when the last “lightning bolt spell” was cast, the Child Geeks found Super Mega Lucky Box to be enchanting.
The Parent Geeks also enjoyed it, finding it to be a casual and relaxing game. According to one Parent Geek, “It reminds me of Bingo back in the day when we could all go out at night and be social. It certainly has that feel of being light and effortless. But you also have to think about what you want to mark off since you can only mark off one number. I liked that because it forced me to consider all my possibilities. And by force, I mean engage.” Another Parent Geek said, “I really enjoyed it with the family. Everyone understood the rules, and everyone was able to play on their own. We actually had real competition at our table, which is not something we get often. I highly recommend this game.” When the last card was marked, and points scored, the Parent Geeks gave Super Mega Lucky Box the highest score.
The Gamer Geeks were mixed about the game. A few of the elitist players found the game to be casual and very light. Almost too light, but they also recognized that the game did require thinking and planning. They also recognized that no amount of planning could account for luck. According to one Gamer Geek, “The game is all about evaluating the current situation and then making a lot of assumptions. But since the deck of Number cards is always limited and then the numerical values of cards are always randomized, it makes the game feel more luck involved than skill. Still, I enjoyed it. I’d play it again as a filler and definitely with my family.” However, not all Gamer Geeks felt the same. According to another Gamer Geek, “The game is completely luck-based, and the only thinking you have to do is which number – if you are lucky enough to have it – to mark off. You will always want to try to complete rows and columns, so which number to mark off is also a no-brainer. I think the game would be fine for families, but this is not a game for anyone who wants a game with depth, strategy, tactics, or time value.” When the votes were all in, the Gamer Geeks rejected Super Mega Lucky Box.
Light and breezy with just enough thinking and the excitement of not know what is coming makes this little game charming. It’s a game I can play with my kids without issue, a game I can play with adults without effort, and I can play the game with both groups, regardless of age or experience, without concern. This makes the game a winner. It keeps everyone at the table engaged and motivated.
Unless you are elitist, I suppose. Unfortunately, Super Mega Lucky Box lacks the grit to hook and keep the attention of the Gamer Geeks. There is just not enough “game” in the “game.” That, however, only means Super Mega Lucky Box wasn’t intended for this crowd, which is perfectly fine.
I enjoyed the game and look forward to playing it with friends and family in the future. It would also work great for when we can all go to gaming conventions again. Small enough to put in your bag and big enough to keep a group happily occupied while you wait for your pizza, beer, friends, or next game to start. Do try Super Mega Lucky Box with you and yours when time allows. You don’t need to be lucky to enjoy it.
This game was given to Father Geek as a review copy. Father Geek was not paid, bribed, wined, dined, or threatened in vain hopes of influencing this review. Such is the statuesque and legendary integrity of Father Geek.