Gumball Rally Game Review

Gentlemen, start your engines! It’s time for another Father Geek game review. Our content is all about quality rather than speed of production, but I’ve made an exception today for a game that feels the need … the need … for speed. Continue reading

Candy Land Game Review

The classic game of Candy Land hardly even needs an explanation. Players choose a colored gingerbread man piece and move along a multi-colored path towards the game-winning objective of Candy Castle, where you find the lost king of Candy Land. Along the way, you might get to visit special locations like Gum Drop Mountain, and Candy Cane Forest, or you might get to meet special characters such as Princess Frostine and Gramma Nutt. Continue reading

Monopoly Deal Card Game Review

This game has the same feel as its board game counterpart but none of the repetitive roll-move-roll-buy-roll-move mechanics. There is also a great deal of player interaction which makes the game much more entertaining and exciting. Players on the verge of winning might suddenly be bombarded by debt and rent collectors which they might not be able to financially handle and be forced to give up their property! Continue reading

Don’t Spill the Beans Game Review

This is a very easy game and doesn’t require any reading, memorization, or math skills to play. This makes it a perfect distraction for your youngest children and a great way to introduce them to logical decision making and risk vs. reward. Plus, with some slight modifications, the game can become much more interesting. Continue reading

Gulo Gulo Game Review

This is a dexterity game with a distinct advantage for young children: small fingers are a definite plus! Each player attempts to move his colored plastic piece (a figure that resembles a polar bear more than a wolverine) forward by extracting from its nest a wooden egg of a specific color. Continue reading

Chicken Cha Cha Cha Game Review

Chicken Cha Cha Cha is a memory game in which wooden chickens (one per player), bearing tail-feathers (initially one per chicken), move around a circular path (comprised of 24 spaces, each bearing one of 12 images). In order to move one space forward, a player must select from another 12 face-down tiles, choosing the one whose image matches the space they wish to move into. Continue reading

Enuk (the Eskimo) Game Review

I first saw this game at the Australian Games Expo in Canberra in January 2010, and purchased it on the advice of a demonstrator at the Rio Grande Games booth. (I feel obliged to buy at least one children’s game whenever I attend a gaming convention.) Several months later, we continue to play this regularly: a push-your-luck filler game in which it helps to have a good memory! Continue reading